---
title: ZED ZONE Turrets and Traps: Tesla, Laser, MG and Crossbow
description: The four ZED ZONE auto turrets compared (Crossbow, Machine Gun, Laser, Tesla), what powers each, the Electric Fence at 100W a segment, spike traps and landmines, and how to unlock them.
url: https://zed-zone.wiki/building/turrets-and-defenses/
---

# ZED ZONE turrets, electric fence and traps
Four auto turrets arrived with 1.0, after months as “Coming Soon” in the skill tree. Each trades damage for upkeep differently, so the right mix depends on what you can feed it: arrows, bullets or battery modules.

- Turrets unlock in the skill tree (live in 1.0).

- Laser and Tesla turrets run on a High-Power Battery Module.

- Electric Fence draws 100W per segment since 0.9.99.9.7.

_[Image: ZED ZONE: gunfire lighting up a dark room]_

_Official screenshot · Leven Liu / INDIECN_

## The four ZED ZONE auto turrets
All four unlock in the skill tree. Official Details below are from the developer’s roadmap; numbers such as damage were not published. Official

| Turret | Feeds on | Strength | Weakness |
| --- | --- | --- | --- |
| Crossbow Turret | Arrows of any type | Long range; arrows can be recovered and reused; cheap, good early | Limited overall damage |
| Machine Gun Turret | Ammo of different calibers | High rate of fire, reliable | Eats ammo; needs regular resupply |
| Laser Turret | High-Power Battery Module | Long range, high damage, strong penetration | Slow rate of attack |
| Tesla Turret | High-Power Battery Module | Shocks several enemies at once and slows them | Low damage per hit; crowd control rather than killing |

A practical pairing from those traits: Tesla to slow a crowd, Machine Gun or Laser to kill it, Crossbow for cheap early cover. The High-Power Battery Module is item 86; see [power](https://zed-zone.wiki/building/power/) for charging.

## Electric Fence

- Unlocked by the **Electric Fence** node in the Technology branch. Official

- Once powered, it shocks anything that touches it and knocks it back. The roadmap names a Stirling generator as its power source. Official

- Draw: 100W per segment since Beta 0.9.99.9.7, down from 300W. Official

## Traps and mines (with item IDs)

| ID | Item | Note |
| --- | --- | --- |
| 903 | Wood spike trap | Durability of wood and metal spike traps was greatly increased in Beta 0.9.99.9.1. Official |
| 904 | Metal spike trap |
| 905 | Sharp metal spike trap |
| 900 | Landmine | Mines; a player list files them under the Traps crafting category. Unverified |
| 902 | Handmade landmine |
| 906 | High explosive landmine |
| 901 | Homemade barrel bomb | Deployable explosive. |
| 930 / 931 | Animal trap / bird trap | For food, not defense. |

IDs from the developer’s table. Official Full list: [item IDs](https://zed-zone.wiki/data/item-ids/).

## Where defenses matter most
Hordes look for open doors first and then hit the weakest wall, so put turrets and fences covering that wall rather than spread evenly. Official In [Cataclysm Mode](https://zed-zone.wiki/modes/cataclysm-mode/) a horde night comes every 5 days, and [Horde Mode](https://zed-zone.wiki/modes/horde-mode/) is a camp defense with waves at dusk, so turrets are worth more there than in a quiet Standard run. Official

## Planning a turret line

- **Start with Crossbow Turrets** while ammo is scarce: they reuse arrows. Official

- **Add a Tesla Turret** where enemies bunch up, such as a gate, to slow the crowd. Official

- **Back it with a Machine Gun or Laser Turret** once you can supply ammo or charged battery modules. Official

- **Close the gaps** with Electric Fence segments and spike traps in front of the weakest wall. Official

Reviewers describe the late-game base as one that “can practically fight for itself” with turrets; the build-up to it is the long part. 1.0 review
Checked against version 1.0.4 Last verified 2026-11-07

## Sources

- [Announcement: full release roadmap (turrets, skills, companions)](https://store.steampowered.com/news/app/1211600/view/703280393464318298) · 2026-09-30 · official

- [Patch notes: Zed Zone 1.0 is out now (New Island, co-op, farming)](https://store.steampowered.com/news/app/1211600/view/710039706052591851) · 2026-11-06 · official

- [Patch notes: Beta 0.9.99.8.15 (new skill tree, power, loot balance)](https://store.steampowered.com/news/app/1211600/view/694274460775091085) · 2026-10-10 · official

- [Patch notes: Beta 0.9.99.9.1 (voxel building, bicycles, companion gear, controller)](https://store.steampowered.com/news/app/1211600/view/710038327520138623) · 2026-10-23 · official

- [Patch notes: Beta 0.9.99.9.7 (tutorial, character saves, forklift, waypoints)](https://store.steampowered.com/news/app/1211600/view/710038961706240976) · 2026-11-03 · official

- [Developer docs: Item ID Reference (543 items, English)](https://github.com/IndieDev-LevenLiu/zedzone/blob/c84e688/mod-docs/docs/en/12_Item_ID_Reference.md) · 2026-05-29 · official

- [Steam guide: Update Console Commands 2.0 (player, June 2025)](https://steamcommunity.com/sharedfiles/filedetails/?id=3494546049) · 2025-06-06 · single player report

- [YouTube: Gaming Plus TV, “ZED ZONE 1.0: Don’t Buy Until You Know This!”](https://www.youtube.com/watch?v=gBEOkMpQqv4) · 2026-11-07 · single player report

## More in Building & Power

- [guide Base building Build a base in ZED ZONE 1.0: the Structure tab and its five block materials, multi-story builds, repairing with the Repair Hammer, why hordes and NPCs still get in, and where to put your base.](https://zed-zone.wiki/building/base-building/)

- [guide Power & generators Power in ZED ZONE: where generators come from, Stirling generators, solar panels and energy storage, connecting a 3D printer with an electric pole, standby draw and the eight portable appliances.](https://zed-zone.wiki/building/power/)

- [guide Farming ZED ZONE 1.0 farming: build Planting Pots, sow, water and fertilize, harvest the 12 crops, grow mushrooms underground, let rain water outdoor pots, and cook bread, fries and soups.](https://zed-zone.wiki/building/farming/)

- [entity Stations & materials All 14 ZED ZONE crafting platforms from the developer’s docs, what each makes, and where to get the materials players get stuck on: glass, CNC components, alloy, metal components and copper.](https://zed-zone.wiki/building/crafting-stations/)

- [entity Vehicles Every ZED ZONE vehicle: cars and trucks, bicycles, karts, the electric forklift, the self-driving test car, the island railway and the boat, plus how to repair parts, patch tires and fuel up.](https://zed-zone.wiki/building/vehicles/)
