---
title: ZED ZONE Far Island, Area Guardians and the Area 61 Ending
description: The ZED ZONE 1.0 route to the ending: repair the boat, sail to the Far Island, restore the railway, beat three Area Guardians for their access devices, survive radiation and the Area 61 final boss.
url: https://zed-zone.wiki/threats/area-guardians-and-ending/
---

# ZED ZONE Far Island, Area Guardians and ending
Version 1.0 gave ZED ZONE an ending. The route runs from a repaired boat to a second island, through three guardian bosses and radiation storms, to a three-phase final boss in Area 61.

- Repair the boat on the main island to reach the Far Island.

- Three guardians drop the access devices for Area 61.

- After the ending you can keep playing the same save.

_[Image: ZED ZONE: the port with cranes and shipping containers]_

_Official screenshot · Leven Liu / INDIECN_

## The ZED ZONE 1.0 route to the ending

- **Fix the boat.** Once it floats, the Far Island is reachable, and you can go back and forth whenever you like; whatever you stow in the cabin comes with you. Official

- **Learn the new island.** It adds ten areas. The named ones are the port, RNA Lab, mall, armory, automated factory, nuclear plant, old airport and military camp. Official

- **Get the trains running.** Stations let you summon a train and choose where it stops; the line comes back section by section, one section per guardian you kill. Official

- **Kill the three guardians** and keep the access device each one drops. Official

- **Use all three devices on the Area 61 gate**, clear the base above and below ground, and win a boss fight with three phases. Official

- **Leave by submersible.** That triggers the ending; the save stays playable. Official

## The three Area Guardians

| Area | Guardian | Drops |
| --- | --- | --- |
| Port | Augmented Security Captain | Access device; the port boss also gives the **White Falcon** exoskeleton gear |
| RNA Lab | Corpse Amalgam | Access device |
| Automated factory | Factory Warden | Access device |

From the 1.0 notes. Official Since 1.0.4, powered exoskeleton parts do not count toward carry weight and the exoskeleton armor adds 25 kg to your limit; unpowered, they weigh as normal. Official Boss health and attack patterns were not published; we will add them from verified play.

## Radiation around the nuclear plant

- Storms of radiation sit over the nuclear plant. Your dose builds the longer you are inside them, and enough of it gives you radiation sickness. Official

- **Gear that helps:** a gas mask, the Radiation Cloak or Heavy Radiation Armor each stop part of the dose; Iodine Tablets and Anti-Radiation Medicine buy extra time. Official

- **Turn the storms down** by getting the plant’s backup cooling working. Official

- Expect tougher, irradiated mutants inside the storm zone. Official

## What to bring
Heavy launchers arrived with 1.0, for example the Warden 60mm Grenade Cannon and an 84mm recoilless rifle. Official For your loadout see [weapons](https://zed-zone.wiki/data/weapons/); for co-op runs to the Far Island, see [co-op](https://zed-zone.wiki/modes/co-op-multiplayer/). Finishing Standard Mode unlocks [Cataclysm Mode](https://zed-zone.wiki/modes/cataclysm-mode/). Official
In Early Access the repaired boat was the end of the road. Players who had already repaired it got the “Mysterious Dagger - Early Access Pass” in an airdrop, and new games started after that patch give the dagger too. Version note
Checked against version 1.0.4 Last verified 2026-11-07

## Sources

- [Patch notes: Zed Zone 1.0 is out now (New Island, co-op, farming)](https://store.steampowered.com/news/app/1211600/view/710039706052591851) · 2026-11-06 · official

- [Patch notes: 1.0.4 (co-op room list, exoskeleton weight, fixes)](https://store.steampowered.com/news/app/1211600/view/710039706052591950) · 2026-11-06 · official

- [Patch notes: Beta 0.9.99.9.1 (voxel building, bicycles, companion gear, controller)](https://store.steampowered.com/news/app/1211600/view/710038327520138623) · 2026-10-23 · official

- [Announcement: full release roadmap (turrets, skills, companions)](https://store.steampowered.com/news/app/1211600/view/703280393464318298) · 2026-09-30 · official

- [Steam thread: Objective? End game?](https://steamcommunity.com/app/1211600/discussions/0/570428117602191323/) · 2026-11-06 · players, 2+ reports

## More in Enemies & Bosses

- [entity Zombies & hordes The ZED ZONE infected: Army and Firefighter Zombies, Breakers, Boomers, the Blood Creeper and plant-mutated infected, Dormant Hordes, horde pathfinding, night speed and what each drops.](https://zed-zone.wiki/threats/zombies-and-hordes/)

- [entity Giant Mutant Lizard Where the ZED ZONE Giant Mutant Lizard lives (every inland lake and one on the coast), its berserk phases at 60% and 30%, lizard bait, nests, and the Lizard Serum and Scalehide it unlocks.](https://zed-zone.wiki/threats/giant-mutant-lizard/)
